Creating a game similar to Call of Duty: Advanced Warfare requires significant resources, expertise, and time. This guide outlines the essential components needed for developing a modern military FPS with advanced movement mechanics.
Recommended Engines:
Unreal Engine 5: Industry-standard with excellent graphics capabilities
Unity 3D: Versatile with good multiplayer support
Custom Engine: Like Activision's IW engine (requires massive development team)
Movement System
Advanced movement mechanics (boost jumping, wall-running, sliding)
Exoskeleton physics simulation
Parkour system integration
Momentum-based movement
Combat System
Weapon handling and ballistics
Hit registration and damage calculation
Weapon customization system
Advanced AI for enemies
Multiplayer Infrastructure
Dedicated server architecture
Matchmaking system
Anti-cheat integration
Network optimization for low latency
Graphics Engine
High-fidelity rendering pipeline
Dynamic lighting and shadows
Particle effects system
Post-processing effects
Texture streaming
Audio System
3D positional audio
Dynamic music system
Voice chat integration
Sound effect libraries
Game Designers (5-10): Core gameplay, level design, systems design
Programmers (15-25): Engine, gameplay, network, AI, graphics
Artists (20-30): 3D modeling, texturing, animation, VFX
Audio Engineers (3-5): Sound design, music, audio implementation
QA Testers (10-15): Bug testing, balance testing
Project Managers (2-3): Coordination and scheduling
Network engineers for multiplayer
UI/UX designers
Technical artists
Motion capture specialists
Concept development
Technical prototyping
Art style establishment
Core team assembly
Core systems development
Content creation
Iterative testing
Multiplayer implementation
Polish and optimization
Final testing
Marketing preparation
Launch preparation
Operating System: Windows 10 64-bit
Processor: Intel Core i5-4590 / AMD FX 6300
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
DirectX: Version 11
Network: Broadband Internet connection
Storage: 55 GB available space
Operating System: Windows 11 64-bit
Processor: Intel Core i7-8700K / AMD Ryzen 5 2600X
Memory: 16 GB RAM
Graphics: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
DirectX: Version 12
Network: Broadband Internet connection
Storage: 55 GB available space (SSD recommended)
Operating System: Windows 11 64-bit
Processor: Intel Core i9-10900K / AMD Ryzen 7 3700X
Memory: 32 GB RAM
Graphics: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7800 XT
DirectX: Version 12
Network: Broadband Internet connection
Storage: 55 GB available space (NVMe SSD)
Cinematic storytelling
Varied mission objectives
Boss battles
Quick-time events
Interactive environments
Team Deathmatch
Domination
Search and Destroy
Hardpoint
Free-for-All
Custom game modes
Player leveling
Weapon unlock system
Customization options
Achievement system
Leaderboards
Killstreak rewards
Exoskeleton abilities
Weapon variants
Map callouts and communication
Spectator mode
Visual Studio / JetBrains Rider
Version control (Git/Perforce)
Profiling tools
Debugging software
Autodesk Maya/3ds Max
Substance Painter/Designer
Photoshop
ZBrush
Motion capture software
Wwise or FMOD
Pro Tools
Logic Pro/Cubase
Small Team (20-30 people): $5-15 million
Medium Team (50-80 people): $25-50 million
AAA Team (100+ people): $100+ million
Marketing and promotion
Platform licensing fees
Third-party software licenses
Hardware and infrastructure
Post-launch support and updates
Platform certification (Steam, Epic, etc.)
Day-one patch preparation
Server infrastructure scaling
Community management setup
Regular content updates
Balance patches
Bug fixes
DLC development
Community events
Intellectual property protection
Platform agreements
Rating board submissions (ESRB, PEGI)
Regional compliance
Anti-cheat licensing
Creating a Call of Duty: Advanced Warfare-style game is an enormous undertaking requiring significant investment in time, money, and human resources. Success depends on having experienced team members, solid technical infrastructure, and a clear vision for the final product. Consider starting with smaller projects to build expertise before attempting such an ambitious game.